Author: Crann

  • Building an AI-Powered Video Generation Pipeline

    Generating a video automatically sounds straightforward at first: take some text, add a voice-over, place a few images on screen, and export the result. In practice, producing a coherent video requires coordinating several different systems. The narration has to be timed correctly, each section needs a relevant visual, stock footage must be searched and evaluated,…

  • Roblox AI Game Generation Prototype

    Generative AI is becoming increasingly useful inside development tools, but generating a complete game is a very different problem from generating a single script or asset. A game is not one object. It is a collection of interconnected systems: environments, user interfaces, server logic, client logic, shared modules, configuration data, and gameplay rules. Each part…

  • New BulkBrains.com SvelteKit rewrite preview

    This is the current preview of the newely designed bulkbrains.com homepage which I wanted to rewrite to better display our current products.

  • RouteCard.org New Timing Calculation

    RouteCard.org now uses a new method of calculation speed. The old system used fitness and terrain. We have now switched over to a km/h based moving speed and an elevation allowance. This new change should give users a better estimate and understanding on their hike time. The next planned change is to support more custom…

  • ROUTECARD.ORG now support USNG

    RouteCard.org now supports USNG, making all of the United States now supported for their National Grid. USNG on RouteCard is accurate to 1m. If there are requests for specific counties/coordinate systems please contact support@bulkbrains.com